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Software Engineer - Oculus Studios Developer Experience

Company: Meta Inc
Location: Lansing
Posted on: March 31, 2024

Job Description:

Summary:
Oculus Studios Developer Experience is focused on creating a well supported and reliable end-to-end developer experience for our first party Oculus Studios (Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Ready At Dawn Studios, Sanzaru Games, Twisted Pixel, Supernatural, Ouru).Within OSDE, our goal is to help studios speed up their ability to create amazing content. This is done across multiple areas of the development livecycle: i.e. source control, code review, build, engine integrations, etc. We collaborate to build shared systems and solutions to satisfy all 10 of our studios' developer needs. Working with partners inside and outside of Meta, we assist in migrating and onboarding our recently acquired studios with common Meta supported solutions.
Required Skills:
Software Engineer - Oculus Studios Developer Experience Responsibilities:


  • Help define and establish Meta's end-to-end development infrastructure approach for game studios - working across multi-year effort


  • Find common needs by working across the first party studios, collecting requirements and proposing solutions to gain buy-in. Iterate, prototype, and pilot these solutions, and creating standards for common problem spaces.


  • Build custom solutions that align with Metaverse development (e.g. VR, IOS, Android, Web) that developers can use to support and create new content


  • Work as a full-stack developer and gain familiarity in multiple coding languages as needed: e.g. CPP, C#, Python, Hack, JavaScript, React


  • Be or become familiar with multiple game engines: i.e. Unity, Unreal, proprietary engine


  • Be or become familiar with multiple Source Control Solutions (i.e. Perforce, Swarm, Github, Assembla, PlasticSCM, Mercurial)


  • Be or become familiar with multiple Build Solutions (i.e. Jenkins, TeamCity, Internal Custom)


  • Be or become familiar with multiple Cloud Solutions (i.e. AWS)


  • Gain familiarity of alternate hosting environments (i.e. cloud/corporate/lab) and help determine where and how they should be used


  • Help onboard new game studios engineers to Meta infra and internal tools, while bringing empathy for game development back to core Meta teams


  • Partner with other teams within Meta to figure out best approaches to migrate game studio developer flows and services while bringing the Meta focuses of reliability, scalability, security to the game studio space


  • Support game studios during break/fix scenarios and be part of the escalation path Assist game studios in building, scaling, and optimizing new features for their existing/future development flows.


    Minimum Qualifications:
    Minimum Qualifications:


  • Experience in learning new approaches, coding languages, and Meta specific solutions


  • 5+ years of experience in developing developer services for games and/or enterprise (large scale distributed environments)


  • Experienced with C/C++ or C


  • Broad knowledge of games and game development and/or enterprise scale infrastructure


  • Experienced with Python and / or PowerShell


  • Experienced collaborating with team members across multiple disciplines to bring products to life


    Preferred Qualifications:
    Preferred Qualifications:


  • Experience in supporting AAA title development


  • Experience working in major game engines (i.e. Unreal, Unity)


  • Experience supporting commonly used source control for Game Developers, Artists, etc (Perforce, Swarm)


  • Experience as a Full-Stack developer in a large scale distributed environment


  • Experience with backend security, privacy, scalability, and persistence storage design paradigms


  • Experience building custom game engine and IDE plugins for game development (i.e in Ryder or Visual Studio)


  • Experience in building user facing tools using languages such as Hack, JavaScript, React, etc.


  • Experience building supportable solutions that include proactive alerting, monitoring, and product metrics


  • Experience building and supporting Windows OS integrations and packaging (i.e Chef, Chocolatey)


  • Experience with AWS Cloud Solutions


  • Experience working with distributed computing platforms


  • Bachelor's Degree in Computer Science or Engineering


    Public Compensation:
    $147,000/year to $208,000/year + bonus + equity + benefits
    Industry: Internet
    Equal Opportunity:
    Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Keywords: Meta Inc, Lansing , Software Engineer - Oculus Studios Developer Experience, IT / Software / Systems , Lansing, Michigan

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